1. Read "Creating Accessible Documents: Tip Sheet -- Part IV: Adaptive Technology" (online pdf) and then complete the gamified activity below as an interactive review exercise -- and to try out one possibility of gamification.
Below are several short videos from Accessible Campus that offer basic guidance within an educational context for instructors in the following areas:
- Understanding the impact of mental illness (3.56 m)
- Acting to recognize, respond, and refer to students struggling with mental illness (3.29 m)
- Influencing the campus to become a healthier community (2.56 m)
- Helping students in distress (12.48 m)
"Understanding Barriers to Accessibility" (web page) explains and gives examples within an educational context of the "five identified barriers to accessibility for persons with disabilities" under the following categories:
- Attitudinal barriers
- Organizational or systemic barriers
- Architectural or physical barriers
- Information or communications barriers
- Technological barriers
"Improve Accessibility in Tomorrow's Online Courses by Leveraging Yesterday's Techniques" (online article) suggests practical technical and pedagogical strategies to "proactively identif[y] and remov[e] as many barriers to instruction as possible -- before a course is ever opened for registration."