Enhancing In-Class Participation

Decorative: Heads in profile student showing engagement through brains link by speech bubbles filled with icons of thinking - light bulb, okay sign, cogs, calculators, etc.

 

1. "3 Effective Ways to Engage Students" (online article; doc) engages the "major classroom challenge facing today’s educators" of "getting their students to put down their phones and pick up their level of engagement" by "making them feel a bit anxious while keeping them in relatively close proximity to their comfort zone."

To this end, the article proposes three strategies and explains the practical implementation of each:

  • The Circle of Debate (rearranging the chairs to change the conversational dynamic)
  • Pop Oral Reports (spontaneous, in-class activities based on assigned readings)
  • Crossover Pairings (collaborative assignments given to students "who are exceedingly different from each other")

2. "27 More Ways to Increase Participation" (infographic)

  • "See: Show them the goal of the activity."
  • "Strategize: Do team work together, and let students answer together."
  • "Color: Give students markers to express their ideas."
  • "Supply: Give the students add[itional] material to create a prototype."
  • "Bonding: Let students express themselves in their own way."
  • "Sell: Sell them on the idea to participate."
  • "Demo: Demonstrate how to participate."
  • "Gamify: Use gamification."
  • "Share: Have an open share time."
  • "Compete: Create a competition of it."
  • "Time: Set a time limit on the activity to increase urgency."
  • "Character: Create a character or role for them to play."
  • "Grade: Disconnect it from grades so they can give immature [i.e. not fully developed] information and not affect the grade."
  • "Rabbit: Allow 'rabbit trails' [i.e. (related) digressions] they want to take."
  • "Patience: Be patient for students to engage."
  • "Fail: Show them you don't know everything, and it's okay."
  • "Rule: Set rule of engagement together."
  • "Emotion: Allow for emotions."
  • "Resources: Give them the resources to participate."
  • "Storyboard: Create a story that carries them through the lesson."
  • "Survey: Ask the students how they like to participate."
  • "Assist: Ask them to assist you in the activity."
  • "Switch: Switch it up frequently, and keep them on their toes."
  • "Energy: [Instructors], you must have energy and enthusiasm."
  • "Purpose: Have a visible purpose for the activity."
  • "Real: Give them a real-life problem to solve."
  • "Tap: Tap into their drive."

3. The Infographic

An infographic/visual version of the information provided in 2 above.

 

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